What changed
Talos 0.6 to 0.7.
Talos 0.6 to 0.7, by comparing the two series' item tables (signature and default hashes). The human-written notes are in the changelog.
Added (892)
Guides
The asset libraryAudioBreaking changes: what we promise about your projectKnown issues (tester build 0.7)LightingWriting scripts for multiplayerNetcode
Scene components
animator.layersanimator.rootMotionFromattachattach.activeWhileattach.boneattach.positionattach.rotationattach.tobuoyancy.angularDragcontroller.accelcontroller.decelcontroller.turnRatefaceface.blinkface.expressionface.eyesface.gazeface.headface.headMotionface.seedfoliagefoliage.collisionLayoutfoliage.densityfoliage.prototypesfoliage.seedinstancedMeshinstancedMesh.assetinstancedMesh.castShadowinstancedMesh.cellSizeinstancedMesh.colliderModeinstancedMesh.collisionLayoutinstancedMesh.colorinstancedMesh.cullDistanceinstancedMesh.customDatainstancedMesh.materialinstancedMesh.materialsinstancedMesh.receiveShadowinstancedMesh.sourcelipsynclipsync.gainlipsync.trackmesh.colliderModemesh.materialsparticles.effectparticles.paramsspawn.playerspringBonesspringBones.chainsspringBones.collidersterrain.groundCoverterrain.horizonvehicle.contactvehicle.handlingvehicle.offRoadvehicle.recoveryvehicle.water
Scene types
AnimEvent.dataAnimEvent.frameAnimEvent.untilAnimEvent.untilFrameAnimLayerAnimLayer.additiveAnimLayer.blendInAnimLayer.blendOutAnimLayer.initialAnimLayer.maskAnimLayer.maskExcludeAnimLayer.maskWeightsAnimLayer.nameAnimLayer.referenceAnimLayer.referenceAtAnimLayer.weightAnimLayer.weightParamAnimRetarget.clipsAssetImport.bodyRigAssetRef.colliderModeAssetRef.morphsColliderModeFogPresetFoliagePrototypeFoliagePrototype.alignToNormalFoliagePrototype.instancesFoliagePrototype.minSpacingFoliagePrototype.scaleFoliagePrototype.weightFoliagePrototype.yawRandomInstanceCollisionLayoutPlayersJoinPlayersKeyboardRenderAoRenderAo.enabledRenderAo.fadeEndRenderAo.radiusRenderAo.strengthRenderExposureAdaptationRenderExposureAdaptation.referenceEv100RenderExposureAdaptation.strengthRenderExposureModeRenderLookRenderLook.contrastRenderLook.presetRenderLook.saturationRenderLook.shadowsLiftRenderLook.shoulderRenderLook.temperatureKRenderLook.tintRenderLook.toeRenderLook.vignetteRenderLookPresetSceneAirSceneAir.densitySceneAir.windSceneEnvironment.airSceneFog.presetSceneFog.visibilityMSceneMeta.playersSceneNav.liveScenePhysics.colliderModeScenePlayersScenePlayers.joinScenePlayers.keyboardScenePlayers.maxSceneRender.aoSceneRender.exposureAdaptationSceneRender.exposureModeSceneRender.lookSceneSky.backgroundSceneWindSceneWind.directionRadSceneWind.gustMpsSceneWind.gustPeriodSSceneWind.seedSceneWind.speedMpsSkyAtmosphere.aerialScaleSkyBackgroundSkyBackground.colorSkyBackground.horizonSpringChainSpringChain.dampingSpringChain.gravitySpringChain.jointsSpringChain.nameSpringChain.radiusSpringChain.rootSpringChain.stiffnessSpringChain.tailSpringChain.tipSpringColliderSpringCollider.jointSpringCollider.offsetSpringCollider.radiusSpringCollider.tipTerrainGroundCoverTerrainGroundCover.carpetTerrainGroundCover.coverTerrainGroundCover.densityTerrainGroundCover.distanceMTerrainGroundCover.groundTintTerrainGroundCover.presetTerrainGroundCover.setsTerrainMaterialRule.softEdgeTerrainVolumeModeTerrainVolumePartTerrainVolumePart.modeTerrainVolumePart.shapeTerrainVolumePrimVehicleContactVehicleContact.alignVehicleContact.bumpVehicleContact.glanceDegVehicleContact.glanceKeepVehicleContact.headOnKeepVehicleContact.lipHeightVehicleContact.pushOutVehicleContact.yawKickVehicleHandlingVehicleHandling.antiRollVehicleHandling.antiSpinVehicleHandling.driftSlipVehicleHandling.landingGraceVehicleHandling.maxReverseSpeedVehicleHandling.maxRiseSpeedVehicleHandling.maxSlipVehicleHandling.maxYawRateVehicleHandling.turnRadiusVehicleOffRoadVehicleOffRoad.dragVehicleOffRoad.guardVehicleOffRoad.overDecelVehicleOffRoad.steerBackVehicleOffRoad.surfacesVehicleOffRoad.topSpeedVehicleRecoveryVehicleRecovery.dropInSpeedVehicleRecovery.fellAfterVehicleRecovery.flippedAfterVehicleRecovery.guardVehicleRecovery.protectForVehicleRecovery.stuckAfterVehicleRecovery.stuckSpeedVehicleRecovery.toVehicleRecovery.waterDepthVehicleRecoveryTargetVehicleWaterVehicleWater.bankVehicleWater.bankStiffnessVehicleWater.blendTimeVehicleWater.bowVehicleWater.keelVehicleWater.lockAtTopSpeedVehicleWater.maxYawRateVehicleWater.planingVehicleWater.reverseVehicleWater.rightingVehicleWater.rudderVehicleWater.slamSpeedVehicleWater.thrustersVehicleWater.topSpeedVehicleWater.trimVehicleWater.trimStiffnessVehicleWater.yawDampingVehicleWater.yawRateSpeedVehicleWaterKeelVehicleWaterKeel.heaveVehicleWaterKeel.lateralVehicleWaterKeel.positionVehicleWaterKeel.sizeVehicleWaterPlaningVehicleWaterPlaning.fullSpeedVehicleWaterPlaning.liftVehicleWaterPlaning.maxLiftVehicleWaterPlaning.minSpeedVehicleWaterPlaning.positionVehicleWaterPlaning.sizeVehicleWaterRudderVehicleWaterRudder.liftVehicleWaterRudder.maxAngleVehicleWaterRudder.positionVehicleWaterRudder.sizeVehicleWaterThrusterVehicleWaterThruster.forceVehicleWaterThruster.positionVehicleWaterThruster.sizeVehicleWaterThruster.vector
Project manifest
ProjectAssets.musicProjectAssetsMusicProjectAssetsMusic.enabledProjectAssetsMusic.providerProjectManifest.experimentalProjectRender.compressTexturesRenderAoRenderAo.enabledRenderAo.fadeEndRenderAo.radiusRenderAo.strengthRenderExposureAdaptationRenderExposureAdaptation.referenceEv100RenderExposureAdaptation.strengthRenderExposureModeRenderLookRenderLook.contrastRenderLook.presetRenderLook.saturationRenderLook.shadowsLiftRenderLook.shoulderRenderLook.temperatureKRenderLook.tintRenderLook.toeRenderLook.vignetteRenderLookPresetSceneRender.aoSceneRender.exposureAdaptationSceneRender.exposureModeSceneRender.look
Script API
AfterOptionsAfterOptions.toAnimEvent.dataAnimEvent.frameAnimEvent.untilAnimEvent.untilFrameAnimLayerAnimLayer.additiveAnimLayer.blendInAnimLayer.blendOutAnimLayer.initialAnimLayer.maskAnimLayer.maskExcludeAnimLayer.maskWeightsAnimLayer.nameAnimLayer.referenceAnimLayer.referenceAtAnimLayer.weightAnimLayer.weightParamAnimationEndEvent.layerAnimator.boneAnimator.layerWeightAnimator.morphAnimator.setMorphAnimator.stopLayerAnimator.warpAnimator.windowAnimatorComponent.layersAnimatorComponent.rootMotionFromAnimatorPlayOptions.layerAnimatorWarpOptionsAnimatorWarpOptions.byAnimatorWarpOptions.maxScaleAnimatorWarpOptions.toAudioHandle.listenFromAudioHandle.setListenerPolicyAudioListenFromAudioListenerPolicyBannerShowBannerShow.forBannerShow.titleKeyBatchBatch.countBatch.entitiesBatch.statesBehavior.confirmedOnlyBehavior.onCollisionStayBehavior.updateAllBonePoseBonePose.positionBonePose.rotationBusUiFocusedBusUiFocused.idBusUiFocused.nodeBusUiFocused.screenBusVehicleRecoveredBusVehicleRecovered.entityBusVehicleRecovered.fromBusVehicleRecovered.positionBusVehicleRecovered.whyCameraHandle.pickCameraHandle.screenToRayCameraHandle.shakeCameraHandle.worldToScreenCameraParams.framingCameraParams.heightCameraParams.turnRateDegCameraPickOptionsCameraPickOptions.groundCameraPickOptions.maxCameraPickOptions.viewControllerComponent.accelControllerComponent.decelControllerComponent.turnRateCountdownPhaseCtx.debugCtx.playersCtx.viewsCtx.waterCtx.windDebugHandleDebugHandle.wallMsEntityHandle.bodyEntityHandle.vehicleEventBus.emitToFootProp.boneFrameAccelFrameAccel.forwardFrameAccel.rightFrameAccel.upFrameParamsFrameParams.fovFrameParams.maxDistanceFrameParams.maxFovFrameParams.minDistanceFrameParams.paddingFrameParams.pitchFrameParams.smoothingFrameParams.yawHit.instanceHudFieldOptionsHudFieldOptions.decimalsHudFieldOptions.labelHudFieldOptions.unitInputPointerInputPointer.viewInputPointer.xInputPointer.yInputState.pointerInputState.rumbleInstanceInputInstanceInput.customInstanceInput.positionInstanceInput.rotationInstanceInput.scaleInstanceRecordInstanceRecord.customInstanceRecord.idInstanceRecord.positionInstanceRecord.rotationInstanceRecord.scaleInstancesInstances.addInstances.countInstances.entityInstances.getInstances.idsInstances.inSphereInstances.removeInstances.updateJOIN_CHOICE_EVENTJOIN_LEAVE_EVENTJOIN_READY_EVENTJOIN_STRINGSJoinScreenJoinScreen.choiceOfJoinScreen.constructorJoinScreen.countdownJoinScreen.handleJoinScreen.isReadyJoinScreen.resetJoinScreen.setReadyJoinScreen.slotsJoinScreen.startJoinScreen.startedJoinScreen.stepChoiceJoinScreen.updateJoinScreenOptionsJoinScreenOptions.choicesJoinScreenOptions.closeJoiningJoinScreenOptions.inputContextJoinScreenOptions.maxJoinScreenOptions.minPlayersJoinScreenOptions.popOnStartJoinScreenOptions.screenJoinScreenOptions.startDelayJoinScreenOptions.startEventJoinScreenOptions.stringsJoinScreenOptions.uniqueChoicesJoinScreenPropsJoinSlotPropsJoinSlotProps.choiceActionJoinSlotProps.leaveActionJoinSlotProps.playerJoinSlotProps.readyActionJoinStartJoinStart.playersListenOptionsListenOptions.everyLocalPlayerLocalPlayer.connectedLocalPlayer.deviceLocalPlayer.entityLocalPlayer.numberLocalPlayer.padMinimapBoundsMinimapBounds.maxXMinimapBounds.maxZMinimapBounds.minXMinimapBounds.minZMinimapOptionsMinimapOptions.boundsMinimapOptions.idMinimapRunMinimapRun.constructorMinimapRun.placeMinimapRun.resetParticleParamValueParticlesComponent.effectParticlesComponent.paramsParticlesHandle.burstParticlesHandle.playParticlesHandle.setParamPedalsPedals.brakePedals.throttlePickHitPickHit.entityPlayersHandlePlayersHandle.bindPlayersHandle.contextPlayersHandle.countPlayersHandle.joinPlayersHandle.joiningPlayersHandle.leavePlayersHandle.listPlayersHandle.maxPlayersHandle.ofPlayersHandle.setContextPlayersHandle.setJoiningQueryFilter.limitQueryFilter.sortRACE_BANNER_KEYSRaceBannerRunRaceBannerRun.constructorRaceBannerRun.hideRaceBannerRun.kindRaceBannerRun.showRaceBannerRun.shownRaceBannerRun.updateRayRay.dirRay.originRigidBodyViewRoadDriverPropsRoadDriverProps.backOutRoadDriverProps.cornerGripRoadDriverProps.laneOffsetMRoadDriverProps.lookAheadMRoadDriverProps.lookAheadPerSpeedRoadDriverProps.maxSpeedRoadDriverProps.roadRoadDriverProps.startOnRoadDriverProps.stopOnRoadDriverProps.stuckEventRoadDriverProps.wedgedAfterRoadDriverStateRoadDriverState.backOutsRoadDriverState.backingOutRoadDriverState.distanceRoadDriverState.finishedRoadDriverState.heldRoadDriverState.lapRoadDriverState.placeRoadDriverState.pullAwayRoadDriverState.sRoadDriverState.steerRoadDriverState.stuckRoadDriverState.targetSpeedRoadDriverState.warnedRoadDriverState.wayRoadDriverState.wedgeRoadDriverState.wrongWayRoadLine.progressRoadLine.standingsRoadPoseRoadPose.positionRoadPose.rotationRoadProgressRoadProgress.distanceRoadProgress.lapRoadProgress.nextGateRoadProgress.offsetRoadProgress.placeRoadProgress.sRoadProgress.wrongWayRoadStandingRoadStanding.distanceRoadStanding.entityRoadStanding.idRoadStanding.lapRoadStanding.placeRouletteFrameRouletteFrame.indexRouletteFrame.landedRouletteFrame.nameRouletteOptionsRouletteOptions.durationRouletteOptions.stepSWAY_DEFAULTSSharedParamsSharedParams.splitSharedSplitSharedSplit.backSharedSplit.beyondSharedSplit.holdSharedSplit.layoutSlotViewSlotView.choiceSlotView.deviceSlotView.numberSlotView.padOrdinalSlotView.statusStartCountdownOptionsStartCountdownOptions.eventStartCountdownOptions.fromStartCountdownOptions.goForStartCountdownOptions.goKeyStartCountdownOptions.holdStartCountdownOptions.idStartCountdownOptions.stepStartCountdownRunStartCountdownRun.constructorStartCountdownRun.holdingStartCountdownRun.phaseStartCountdownRun.startStartCountdownRun.startedStartCountdownRun.updateSwayChannelSwayChannel.vSwayChannel.xSwayKickSwayKick.bobSwayKick.pitchSwayKick.rollSwayKickPropsSwayKickProps.fromSwayKickProps.scaleSwayKickProps.sideSwayPoseSwayPose.bobSwayPose.pitchSwayPose.rollSwayPropsSwayProps.kicksSwayProps.maxAccelSwayProps.pivotSwayProps.snapSwayStateSwayState.lastSwayState.orphanSwayState.poseSwayState.restPositionSwayState.restRotationSwayState.velocitySwayTuningSwayTuning.bobSwayTuning.dampingSwayTuning.frequencySwayTuning.maxBobSwayTuning.maxPitchSwayTuning.maxRollSwayTuning.pitchSwayTuning.rollUiHandle.focusedUiHandle.fxUiPresetVehicle.airTimeVehicle.boostVehicle.landingVehicle.lastRecoveryVehicle.minTurnRadiusVehicle.offRoadVehicle.recoveringVehicle.slipVehicle.waterVehicleLandingVehicleLanding.airTimeVehicleLanding.countVehicleLanding.fallSpeedVehicleRecoveryWhyVehicleViewVehicleWaterVehicleWater.blendVehicleWater.bowVehicleWater.bowWetVehicleWater.capsizedVehicleWater.immersionVehicleWater.planingVehicleWater.slamVehicleWater.slamsVehicleWater.speedVehicleWater.sternWetVehicleWater.thrustViewLayoutViewRectViewRect.heightViewRect.widthViewRect.xViewRect.yViewsHandleViewsHandle.countViewsHandle.followViewsHandle.fovViewsHandle.frameViewsHandle.layoutViewsHandle.pitchViewsHandle.rectViewsHandle.setViewsHandle.setLayoutViewsHandle.sharedViewsHandle.viewYawViewsHandle.yawViewsMergedEventViewsMergedEvent.endedViewsMergedEvent.spreadViewsMergedEvent.viewsViewsSplitEventViewsSplitEvent.layoutViewsSplitEvent.spreadViewsSplitEvent.targetsViewsSplitEvent.viewsWaterHandleWaterHandle.sampleWaterKindWaterSampleWaterSample.heightWaterSample.kindWaterSample.normalWaterSample.velocityWedgeOptionsWedgeOptions.backOutWedgeOptions.maxTriesWedgeOptions.minProgressWedgeOptions.pinnedSpeedWedgeOptions.wedgedAfterWedgeStateWedgeState.advancedWedgeState.backingWedgeState.freeWedgeState.pinnedWedgeState.spanWedgeState.stuckWedgeState.triesWedgeStepWedgeStep.backOutWedgeStep.becameStuckWindHandleWindHandle.sampleWorldQuery.instancesWorldQuery.nearestManyWorldQuery.overlapWorldQuery.overlapsWorldQuery.positionsWorldQuery.raycastManyWorldQuery.setSensorbannerbendLookAheadcornerSpeeddirFromRoadfreshWedgefromRoadheadingErrorjoinScreenBehaviorjoinScreenControllerjoinSlotBehaviorminimapminimapPointordinalordinalEnpedalspursuitSteerraceClockraceDeltaroadCurvatureAheadroadDriverBehaviorroadPoserouletteItemstartCountdownstepWedgeswayBehaviorswayKickswayRestswaySteptoRoadturnRadiusSpeedwedgeState
Query API
GET /camera/projectGET /camera/rayGET /npc/logGET /npc/pendingGET /roadsGET /saveGET /ui/statsPOST /save
Rule codes
air-out-of-rangeanimator-event-data-invalidanimator-event-window-invalidanimator-layer-invalidattach-owner-missingattach-owner-no-animatorbehavior-position-ignores-teleportcamera-point-invalidcamera-view-unknownface-invalidfeel/action-out-of-reachfeel/action-window-unreachablefeel/anim-backwardsfeel/camera-target-hiddenfeel/impact-no-reactionfeel/impact-silentfeel/movement-facing-offfeel/movement-slipperyfeel/movement-sluggishfeel/movement-steer-deadfeel/movement-turn-slowfeel/player-died-in-probefeel/player-fell-offfeel/response-deadfeel/response-slowfeel/telegraph-unreactablefog-density-and-visibilityinstanced-mesh-candidatelight-directional-horizontallipsync-invalidlipsync-track-unknownmaterial-height-from-mixedmaterial-mask-from-wear-bothmesh-collide-conflictparticles-sourceplay/dead-buttonplay/menu-dead-endplay/no-responseplay/nothing-to-driveplay/over-budgetplay/untested-flowsprefab-cycleprefab-depthprefab-depth-highprefab-override-shadowedprefab-too-largescene-over-triangle-budgetspring-collider-invalidspring-invalidspring-needs-animatorterrain-layers-too-manyterrain-volume-invalidterrain-volume-orderterrain/road-buriedtrigger-volume-unheardvfx-collide-invalidvfx-effect-missingvfx-event-invalidvfx-inherit-invalidvfx-max-screen-invalidvfx-param-invalidvfx-preset-invalidvfx-shape-invalidvfx-texture-invalidvfx-texture-missingvfx-value-rangewatercraft-invalidwatercraft-without-buoyancy
Project codes
Runtime codes
animator-clip-missinganimator-layer-bone-unknownanimator-layer-unknownanimator-morph-unknownanimator-retarget-clips-invalidanimator-retarget-suspectanimator-root-motion-hipsanimator-root-motion-joint-missinganimator-transition-unheardanimator-window-unreachableattach-bone-unknownattach-skeleton-missingbody.not-ownbuild.font-unusablecamera-overlay-not-drawncamera-point-invalidcamera-view-unknownface-degradedfluid.sample-invalidhost_rejectedinput-unknown-contextinstances-format-unsupportedinstances-source-invalidinstances-source-missinglipsync-degradedmesh-material-name-unknownmesh-uv-missingorigin_rejectedparticles-collide-unavailableparticles-effect-unknownparticles-override-ignoredparticles-param-unknownparticles-texture-missingproject-kind-2d-hdrender.hd.black_framerender.hd.horizon_map_unavailablerender.hd.rt_mesh_proxiedrender.hd.rt_mesh_too_largerender.shader.param-droppedrender.sky.background_hdrender.standard.layer-mask-from-ignoredroad-material-unknownroad.atselftest-bad-scenarioselftest-crashedselftest-load-failedselftest-not-foundselftest-too-longsensor-shape-unsupportedspawn-prefab-cyclespring-bone-unknownspring-chain-badteleport-position-ignoredterrain-volume-invalidui.font.unusableui.fx.bad-optionsui.fx.unknown-nodeui.fx.unknown-presetunsupported_media_typevehicle.boost-invalidvehicle.not-ownviews-layout-unknownviews-out-of-rangeweb-export-cancelledweb-exporter-failedweb-exporter-missing
Changed (107)
Guides
Editor and managed sessions, signature or default differsNative export — engine export, signature or default differsInput: the action map, remapping, and where a player's keys are kept, signature or default differsMaterials, signature or default differsFinding out why a game is slow, signature or default differsTalos raw query API — v1.0.0, signature or default differsThe authoring SDK, signature or default differsStart here, signature or default differsThe starter course, signature or default differsAuthoring Talos UI, signature or default differsWheels and vehicles, signature or default differs
Scene components
animator, signature or default differsbuoyancy, signature or default differscontroller, signature or default differsmesh, signature or default differsparticles, signature or default differsparticles.preset, signature or default differsparticles.rate, signature or default differsspawn, signature or default differsterrain, signature or default differsvehicle, signature or default differs
Scene types
AnimEvent, signature or default differsAnimEvent.at, signature or default differsAnimRetarget, signature or default differsAssetImport, signature or default differsAssetKind, signature or default differsAssetRef, signature or default differsAssetRef.kind, signature or default differsGenre, signature or default differsSceneEnvironment, signature or default differsSceneFog, signature or default differsSceneFog.color, signature or default differsSceneMeta, signature or default differsSceneMeta.genre, signature or default differsSceneNav, signature or default differsScenePhysics, signature or default differsSceneRender, signature or default differsSceneSky, signature or default differsSkyAtmosphere, signature or default differsTerrainMaterialRule, signature or default differsTerrainNoiseKind, signature or default differs
Project manifest
ProjectAssets, signature or default differsProjectManifest, signature or default differsProjectRender, signature or default differsSceneRender, signature or default differs
Script API
AnimEvent, signature or default differsAnimEvent.at, signature or default differsAnimationEndEvent, signature or default differsAnimator, signature or default differsAnimatorComponent, signature or default differsAnimatorPlayOptions, signature or default differsAudioHandle, signature or default differsBehavior, signature or default differsBehaviour, signature or default differsBehaviour.OnCollisionStay, signature or default differsBusEventMap, signature or default differsCameraHandle, signature or default differsCameraKind, signature or default differsCameraParams, signature or default differsCameraParams.target, signature or default differsControllerComponent, signature or default differsCtx, signature or default differsEntityHandle, signature or default differsEventBus, signature or default differsEventBus.on, signature or default differsEventBus.once, signature or default differsFollow2DConfig, signature or default differsFootProp, signature or default differsHit, signature or default differsHudController, signature or default differsHudController.set, signature or default differsHudHandle, signature or default differsHudHandle.set, signature or default differsInputState, signature or default differsInputState.bindings, signature or default differsInputState.rebind, signature or default differsParticlesComponent, signature or default differsParticlesHandle, signature or default differsQueryFilter, signature or default differsRoadLine, signature or default differsScriptErrorEvent, signature or default differsScriptErrorEvent.phase, signature or default differsTimeInfo, signature or default differsTimeInfo.after, signature or default differsUiHandle, signature or default differsVehicle, signature or default differsViewSize, signature or default differsWorldQuery, signature or default differsWritableComponents, signature or default differs
Agent toolsets
measure, signature or default differs
Rule codes
animator-event-invalid, signature or default differsbuoyancy-without-ocean, signature or default differsdangling-asset, signature or default differsfog-value-range, signature or default differshd-only-ignored, signature or default differsmaterial-field-ignored, signature or default differsmaterial-value-range, signature or default differsrender-value-range, signature or default differsschema-shape, signature or default differsshader-param-invalid, signature or default differssky-value-range, signature or default differs
Project codes
project-assets-provider, signature or default differsProject codes, signature or default differs
Runtime codes
build.transpile-failed, signature or default differsrender-tonemap-substituted, signature or default differsscript-call-inapplicable, signature or default differsui.activate.not-hittable, signature or default differs
Description reworded (70)
Same signature, new description text. Not listed one by one.