Talos docs

VehicleHandling

Since 0.7

Arcade handling guard: no spins from steering, no pivoting at low speed, a reverse speed limit.

Plain text

Every number scales with the body's own mass and inertia. Absent: none of it, and the vehicle behaves exactly as without the feature; present, a field left out takes its default.

Fields

FieldTypeRequiredDefaultAllowed valuesDescription
maxSlipnumberno0The slip angle in RADIANS above which the guard steps in, greater than zero. Defaults to 0.42. Slip is between where the vehicle points and where it travels.
antiSpinnumberno1Strength of the guard past maxSlip, 0..1; 0 is off. Defaults to 1. It pulls the yaw back toward the travel direction, bleeds sideways speed and straightens itself when the steering is released.
maxYawRatenumberno2Yaw rate cap in RADIANS PER SECOND, greater than zero, easing to 0.83 of it at top speed. Defaults to 2.3.
turnRadiusnumberno5Low-speed turn limit in METRES, greater than zero: no pivoting on the spot. Defaults to 5.2. The yaw rate stays under 0.35 + speed / turnRadius.
maxReverseSpeednumberno4Backward speed cap in METRES PER SECOND, greater than zero. Defaults to 4.5.
landingGracenumberno0Seconds after a landing with the guard half as strong again, 0 or more. Defaults to 0.7. It fades out over them.
driftSlipnumberno0maxSlip while the drift block is drifting, in RADIANS, greater than zero. Defaults to 0.62.
maxRiseSpeednumberno2Upward speed cap in METRES PER SECOND while on its wheels, 0 or more; 0 is off. Defaults to 2.5. No launches off a drift or a kerb.
antiRollnumberno1Keeps the body within 8 degrees of upright on the ground, 0..1; 0 is off. Defaults to 1. A torque from its own inertia.