Boats that ride the real waves.
From calm swell to a gale, with foam and spray off breaking crests. Boats and anything else that floats move on the waves themselves.
Shown with a placeholder hull.
Training / Maritime
Boat handling, search patterns and heavy weather. A sea that goes from calm swell to a gale, craft that ride the real waves, and every run can be recorded for the debrief.

From calm swell to a gale, with foam and spray off breaking crests. Boats and anything else that floats move on the waves themselves.
Shown with a placeholder hull.

Describe a shore with a height map and the waves run up it. Paint calm harbors with a mask.

Fog and shafts of light under the waves, in the same world as the sea above.
Save a run's input in a small file. Replay it from another camera for the debrief.
Describe the exercise; your AI assistant builds it through the engine's tools and you approve every change.
A playtester drives toward the scenario's goals with no window and reports what went wrong.
Export
One .exe for Windows 10 and 11. Players install nothing.
A Linux build, with a tarball or an AppImage beside it.
A static folder any web host can serve, for browsers with WebGPU.
On the roadmap. Build your game now; export when they land.
The editor runs on Windows. Web export is in preview: it passes our automated browser tests, and checks on real graphics cards, Firefox and Safari come before we call it ready.
Start with a pilot: one of your maritime scenarios, built with your team in six weeks. Pilot program
Start with a pilot, or get the engine and try it yourself.
Start a pilot