Training / Maritime

Heavy weather, on real waves.

Boat handling, search patterns and heavy weather. A sea that goes from calm swell to a gale, craft that ride the real waves, and every run can be recorded for the debrief.

Open ocean at calm noon: procedural waves and sun glitter rendered in real time in the high-definition renderer
The ocean at noon, rendered in real time.

Boats that ride the real waves.

From calm swell to a gale, with foam and spray off breaking crests. Boats and anything else that floats move on the waves themselves.

Shown with a placeholder hull.

A beach seen from the water: a white surf line over turquoise shallows

Shores the waves run up.

Describe a shore with a height map and the waves run up it. Paint calm harbors with a mask.

Underwater view with blue fog and shafts of light from the surface

Above and below the surface.

Fog and shafts of light under the waves, in the same world as the sea above.

Built to be checked.

Export

Ship to Windows, Linux and the web.

  • Ready

    Windows

    One .exe for Windows 10 and 11. Players install nothing.

  • Ready

    Linux

    A Linux build, with a tarball or an AppImage beside it.

  • Preview

    Web

    A static folder any web host can serve, for browsers with WebGPU.

  • Coming

    Mac, iPhone, Android

    On the roadmap. Build your game now; export when they land.

The editor runs on Windows. Web export is in preview: it passes our automated browser tests, and checks on real graphics cards, Firefox and Safari come before we call it ready.

In the box

  • Oceans with weather
  • Cars, karts and boats that handle
  • Physics you can replay
  • Record a session, replay it later
  • Physical sky and clouds
  • Terrain from a recipe
  • Automated playtesting
  • Built for AI assistants

Start with a pilot: one of your maritime scenarios, built with your team in six weeks. Pilot program

Your next scenario, running this week.

Start with a pilot, or get the engine and try it yourself.

Start a pilot