AI editor

Make games with an AI assistant

A supported AI assistant has a tool for almost every editor action. It can create projects, write scenes and scripts, play and capture the game, test it and profile it, and it is told why whenever an action is refused.

Built for AI assistants

An AI assistant can create projects, write scenes and scripts, play and capture the game, test it and profile it, and is told why whenever an action is refused. From the next release, the launcher connects a supported assistant to a project in one step.

Shown sped up 1.65x.

  • Shipped in v0.6.0
  • Stable

Game menus you and an AI can both edit

Build screens in a familiar web-like style with layout, styles, focus and gamepad navigation. Show 3D models inside menus and add touch controls for phones.

  • Shipped in v0.6.0
  • Stable

Also in this area

  • Edit while the game runs

    Change a script, a scene or a shader and see the result without restarting the game. Most of the game keeps its state; only the edited script starts over.

    Shipped in v0.6.0
  • Automated playtesting

    A built-in playtester runs your game without a window, drives the player toward the scene's goals and reports dead controls, soft locks, script errors and silent audio. A check before play catches broken references.

    Shipped in v0.6.0
  • Watch your game being built

    Presentation view turns the editor into a clean show: the scene slowly orbits while a live feed shows what your AI assistant is doing. Made for streams and demos.

    Shipped in v0.6.0
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  • Scripting in TypeScript

    Write gameplay in TypeScript, with type checking and changes picked up while the game runs. It is a language AI assistants already write well.

    Shipped in v0.6.0
  • Find out why your game is slow

    A profiler tab shows every frame against your budget; click a spike to see its timeline and flame graph. Your AI assistant can ask for a ranked list of likely causes with estimated savings. Recording is on while you develop and costs a few microseconds a frame, so the slow moment is already captured.

    Shipped in v0.6.0
  • Generate or reuse assets

    Search a shared library first, and generate concept art or 3D models only when nothing fits, with the price shown before every paid step. Each generated model is checked for game-readiness, and where it came from is recorded with it.

    Being built now
  • Several assistants at once

    More than one AI assistant building your game while you play-test it.

    Planned next