Worlds

Worlds built from recipes

Describe a landscape as a stack of steps and the engine builds the same terrain every time, with collision and navigation included. Grow forests over it, run rivers through it, and surround it with an ocean that has weather.

Oceans with weather

A sea that goes from calm swell to a gale, with foam, spray off breaking crests, sheltered harbors and waves running up the shore. Floating objects ride the real waves, and replays give the same result. Available in the high-definition renderer.

  • Shipped in v0.6.0
  • First version

Also in this area

  • Terrain from a recipe

    Describe a landscape as a stack of steps (shape, noise, erosion that carves real valleys, flattened pads, shorelines) and the engine builds the same terrain every time. Collision and navigation come with it. Materials that put rock on cliffs and snow up high arrive in the next release.

    Shipped in v0.6.0
  • Plants, grass and scattered forests

    Grow trees and shrubs from recipes and scatter them over the terrain. Grass and wildflowers move in the wind.

    Shipped in v0.6.0
  • Rivers and lakes that follow the land

    Rivers and lakes form from the terrain's own drainage, and floating objects are carried downstream. Several fresh-water looks are built in. Drawn in the high-definition renderer.

    Shipped in v0.6.0
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  • Paint forests with a brush

    Paint or erase plants with a brush, and draw thousands as one instanced object, each with a stable identity. Tested with a million instances.

    Coming in next release
  • Terrain from a description

    Generate whole terrains from a few words, starting from real height data.

    Being built now
  • Generated towns and buildings

    Generate buildings and small settlements from a recipe, ready to walk through.

    Being built now
  • Huge streaming worlds

    Large maps load in pieces around the player, and pathfinding keeps working across them.

    Planned next