The game engine your AI builds with

Describe the game. Your agents build it.

A game engine your AI agents can drive: editor, renderer and world tools on your own PC.

AI in the editor

Your AI builds it, plays it and fixes it.

Connect the AI assistant you already use over MCP, the Model Context Protocol. It works through the same documented tools on every step, and you see every change it makes.

  1. Build

    project.createbehaviour.writescene.patch

    Your AI writes the screens, the scripts and the scene: whole files for new work, exact line edits for changes.

  2. Check

    critic.check

    After every write the critic checks the scene and its scripts, before anything runs.

  3. Play-test

    critic.play

    The critic plays the game the way a player would: past the start screen, from the spawn through every goal, and reports where it got stuck.

  4. Fix

    behaviour.write

    Your AI changes only the lines that need it, then plays the game again.

  5. You decide

    DiffRevert

    Each change lands in the editor's activity feed, marked with the AI that made it. Open the diff, or revert it in one click.

Performance

Fast where you feel it

Measured on our test machines, not promised. Each figure says what was timed and on what.

  • 0.6 s

    from launching the editor to playing your game

    Linux, warm start, median of the runs on an RTX 3080 PC. Windows: 0.8 s. The very first launch on a new machine takes longer, about 2 s, while the graphics driver compiles its shaders once.

  • 1 s

    or less to load every sample scene

    Process start to scene loaded, warm cache, median of 7 loads. The largest sample world loads in 0.64 s, the starter course in 0.31 s.

  • 4.3 ms

    a frame for a dense forest in the high-detail renderer

    GPU time, median, on an RTX 5080 at 1920x1080 (4.9 ms at the 95th percentile).

  • 0.75 ms

    a frame for the kart sample in the standard renderer

    GPU time, median, on an RTX 3080 at 1920x1080. The starter course: 0.14 ms.

  • 172 MB

    Windows installer, editor and tools included

    The size gate fails any build over 250 MB.

Rendering

Write a shader once. It runs in both renderers.

One shader file works in both the standard and the high-definition renderer.

Explore Rendering

Build and ship

From a first scene to a game you can send

Physics you can replay, animation blending with events, and gameplay in TypeScript.

Explore Build and ship

What is being built

Open the roadmap

Be first in.

Builds go to testers first. Join the tester program for an invite, and see what has shipped, what is being built now and what comes next.