light-directional-horizontal
Since 0.7
Every directional light in the scene lies within 5 degrees of the horizon (none points further down). A light travels along its local -Z, so an identity rotation is level: floors and ground get only sky light and look flat and washed out. Fix: tilt the light 30-60 degrees down (e.g. "rotation": [-0.4769, 0.2086, 0, 0.8538], about 55 degrees), or set meta.environment.sky.sunFromSky. Silent outside a project, when sunFromSky is true, and for lights of zero intensity. Warning: see SEVERITY.
| Severity | warning |
| Source | contract |
| Offers a fix patch | no |
Messages
The message opens with the code; <…> stands for a value.
directional light "<…>" is <…> degrees from the horizon (a light travels along its local -Z, so an identity rotation is level), so floors and ground get only sky light and look flat and washed out; tilt it 30-60 degrees down, e.g. "rotation": [-0.4769, 0.2086, 0, 0.8538] (about 55 degrees), or set meta.environment.sky.sunFromSky to let the sky aim it
Where it points
/entities/<n>/transform/rotation
Components it can refuse
Since / changed
See the version chips above and what changed.