feel/movement-facing-off
Since 0.7
at steady speed the character faced over 60 degrees off the way it travelled: it moves sideways or backwards
| Severity | warning |
| Source | feel |
| Offers a fix patch | no |
What to do
turn the character's model toward the controller's velocity (the player behaviour does; a custom one needs ctx.entity.setRotation toward it), or rotate the model entity 180 degrees if it is authored facing +Z
Since / changed
See the version chips above and what changed.