Talos docs

lipsync

Since 0.7

Moves the mouth shapes (morph targets) of this entity's animated model with the voice its audio component plays.

Plain text

Needs an animator and an audio on the same entity. The model's shapes are found by name: the 15 visemes (viseme_aa, ...), else the ARKit set, else a jaw (jawOpen, mouth_open); a model with fewer than the visemes is reported once as lipsync-degraded.

Use it in a scene entity's components list as { "type": "lipsync", … }. The contract writes the fields flat and refuses unknown keys.

Fields

FieldTypeRequiredDefaultAllowed valuesDescription
trackstringnoA key of scene.assets whose kind is "visemes" (a *.visemes.json track, docs/LIPSYNC.md): the mouth makes the track's shapes, in time with the voice. Absent: the mouth opens with the voice's loudness. A track that will not load, or that was made for another sound, falls back to loudness with a lipsync-degraded warning.
gainnumberno1How far the voice's loudness opens the mouth, 0 to 4. Default 1. Used without a track.

Rules that can refuse it