Talos docs

scene-over-triangle-budget

Since 0.7

The scene's meshes add up to more full-detail triangles (each mesh at its asset's triangles) than meta.budgets.triangles. The message names the total and a budget that would hold it. Warning: the scene still loads and plays.

Plain text
Severitywarning
Sourcecontract
Offers a fix patchno

Messages

The message opens with the code; <…> stands for a value.

  • the scene draws <…> triangles at full detail, over its budget of <…> (meta.budgets.triangles); set the budget to <…> to hold them, or use lighter models

Where it points

  • /meta/budgets/triangles

Components it can refuse

Since / changed

See the version chips above and what changed.