Talos docs

InstanceInput

Since 0.7

An instance to add, or the fields to change in {@link Instances.update}.

Plain text

Signature

export interface InstanceInput {
  /** Position in the entity's frame. */
  position?: Vec3
  /** Rotation in the entity's frame, as a quaternion [x, y, z, w]. */
  rotation?: [number, number, number, number]
  /** Uniform scale. */
  scale?: number
  /** The custom floats, in the order the component's `customData` names them. */
  custom?: number[]
}

Import: import type { InstanceInput } from "@argus/api"

Members

MemberSignatureDescription
positionposition?: Vec3Position in the entity's frame.
rotationrotation?: [number, number, number, number]Rotation in the entity's frame, as a quaternion [x, y, z, w].
scalescale?: numberUniform scale.
customcustom?: number[]The custom floats, in the order the component's customData names them.

Example

The tested fixture fixtures/host/door.ts.

import type { Behavior } from "@argus/api"
// docs/API.md, "Joints": a door on a hinge that swings open while the player is near and closes
// behind them. Typechecked by packages/api's tests.
export default {
  update(ctx) {
    const player = ctx.world.find("player")
    const near = player !== null && ctx.entity.distanceTo(player) < 2
    ctx.joint?.setMotor(near ? Math.PI / 2 : 0, { mode: "position", maxForce: 200 })
  },
} satisfies Behavior