animator-transition-unheard
an animator has transitions whose on nothing hands to it: the entity runs no built-in animator behaviour (the script that matches on against bus events), or runs one whose events prop leaves the name out and it is not one of the controller's moving, idle, jump, land; the transition is never taken and the state never changes; printed once per asset and set of names when the animator is built
| Severity | warning |
Meaning
an animator has transitions whose on nothing hands to it: the entity runs no built-in animator behaviour (the script that matches on against bus events), or runs one whose events prop leaves the name out and it is not one of the controller's moving, idle, jump, land; the transition is never taken and the state never changes; printed once per asset and set of names when the animator is built
Fix
add {"type": "script", "module": "animator", "props": {"events": [...]}} with the names (the message gives the line), or switch states from a behaviour with ctx.animator.set or ctx.animator.play; a transition kept only for its blend into a state a behaviour sets says "on": ""