Roadmap

What has shipped, what is coming in the next release, and what is planned. Later items are directions, not promises.

Shipped

Released, or coming in the next release.

Audio

  • Mixer, positional sound and generated effects

    Buses with effects, sound that comes from where things are, and engine sounds that follow speed. Simple sound effects (blips, whooshes, engine loops) can be synthesized from presets or a few settings, no recordings needed.

    • Shipped in v0.6.0
    • Stable
  • Music for your game

    Generate background music through a connected music service using your own account, or import tracks you already have. Where each track came from is recorded with it.

    • Coming in next release
    • First version

Now

Being built now.

Nothing in this area yet.

Next

Planned to follow.

Nothing in this area yet.

Later

On the list, further out.

Audio

  • Spatial audio

    Sound blocked by walls and shaped by the room it is in.

  • Adaptive music

    Music that changes with the action, moving between layers and sections as the game state changes.

Plans and their order can change.