Roadmap

What has shipped, what is coming in the next release, and what is planned. Later items are directions, not promises.

Shipped

Released, or coming in the next release.

Animation and characters

  • Animation blending and events

    Blend between animations, fire events from points on a clip, and let root motion move the character. Feet are placed on the ground with inverse kinematics.

    • Shipped in v0.6.0
    • First version
  • Layered animation with hit windows

    Layer animations by body part (swing a sword while running), mark cancel and hit windows on the clip timeline, and attach weapons and sensors to bones so hits register where the blade actually goes. Feet plant on slopes.

    • Coming in next release
    • First version
  • Bring your own animations

    Convert FBX, BVH, glTF and Blender clips onto one standard humanoid skeleton and play any clip on any character. A contact-sheet preview shows the result before you import.

    • Coming in next release
    • First version
  • See your animation graph at work

    The editor shows a character's animation graph: its states, transitions, layers and parameters, with the current state lit while the game plays. Press a state to preview its clip, or scrub any clip in the scene view.

    • Coming in next release
    • First version

Now

Being built now.

Nothing in this area yet.

Next

Planned to follow.

Nothing in this area yet.

Later

On the list, further out.

Animation and characters

  • More character tools

    Facial animation and ragdolls.

  • Motion matching

    Natural movement picked from a library of motion.

Plans and their order can change.