Platforms and shipping
Send your game as one Windows .exe. Linux builds are in testing.
The editor exports a single .exe that runs on a Windows 10 or 11 PC (64-bit) with nothing installed. Linux builds are in testing. The editor and its installer are Windows only for now. The launcher keeps engine versions side by side and every project on the version it was made with.
Shipped
Bring your models
Import glTF models with their materials. Textures are compressed for each platform when you export.
Export a game for Windows
Export a single .exe that runs on a Windows 10 or 11 PC (64-bit) with nothing installed. Linux builds are in testing.
Engine versions and projects in one place
Install, check, update and remove engine versions side by side, start from a sample, and keep every project on the version it was made with. A step-by-step start page that takes you from install to a game you can send someone arrives in the next release.
Coming in this area
- NowWindows, Linux and web in every release. Closing the gaps so Windows, Linux and web builds get the same features and tests.
- NextPhones and Mac. Android and iPhone builds, and Mac.
- LaterHeadsets. Virtual reality is experimental today; full headset support later.
- LaterA quality level for phones. Rendering settings tuned for phones and other low-power devices.
- LaterCloud builds. Build and test your game in the cloud on every change.
- LaterCrash reports. Crash reports from your players, with the details needed to fix them.
- LaterConsoles. Console support is being explored.
- LaterModding. Let players load their own levels, assets and scripts, with the scripts kept in a sandbox.