Features

Editor and workflow

An editor where you can play, slow down, inspect and change the game while it runs.

Run the game inside the editor, slow it down, step out into a free camera, and change scripts, scenes or shaders without restarting the game. A built-in profiler shows where a slow frame’s time went, and camera shots are set up in the scene with no code needed.

Shipped

  • Play, slow down, step outside the game

    Run the game inside the editor, slow it down or speed it up, and step out into a free camera to inspect or move things while it keeps running. Simulate runs the game with no player input.

    • Shipped in v0.6.0
    • Stable
  • Edit while the game runs

    Change a script, a scene or a shader and see the result without restarting the game. Most of the game keeps its state; only the edited script starts over.

    • Shipped in v0.6.0
    • First version
  • Cinematic cameras without scripting

    Holds, paths, orbits and follow shots with cuts and smooth blends, set up in the scene, no code needed.

    • Shipped in v0.6.0
    • First version
  • Find out why your game is slow

    A profiler tab shows every frame against your budget; click a spike to see its timeline and flame graph. Your AI assistant can ask for a ranked list of likely causes with estimated savings. Recording is on while you develop and costs a few microseconds a frame, so the slow moment is already captured.

    • Shipped in v0.6.0
    • First version
  • Watch your game being built

    Presentation view turns the editor into a clean show: the scene slowly orbits while a live feed shows what your AI assistant is doing. Made for streams and demos.

    • Shipped in v0.6.0
    • First version
  • The editor essentials

    Content browser, prefabs, project settings and built-in bug reports. Almost every editor action also has a tool, so an AI assistant can do the same work in its own editor.

    • Shipped in v0.6.0
    • First version
  • Prefabs inside prefabs

    Build a prefab from other prefabs: a house from walls and windows, a street from houses. A change to an inner prefab reaches every place that uses it, and a loop or runaway nesting is caught with a clear message.

    • Coming in next release
    • First version

Coming in this area

See it on the roadmap

  • NowA faster first hour. Clearer start-up steps, plain error messages and more samples.
  • LaterTeam collaboration. Version control and merging of scenes from inside the editor.
  • LaterCinematic timeline. Cut-scenes on a timeline with cameras, animation and sound in sync.
  • LaterPlugins. Extend the editor and the engine with your own tools.
  • LaterCommunity asset library. Share and find assets made by other developers.