Talos docs

build.shader-scene-prewarm-heavy

Since 0.6

a scene's predicted shader pre-warm (pipeline count times the measured cost of one) is over 400 ms on the reference machine, so its load would hitch

Plain text
Severitywarning

Meaning

a scene's predicted shader pre-warm (pipeline count times the measured cost of one) is over 400 ms on the reference machine, so its load would hitch

Fix

use fewer shader families in the scene, or split the scene so each loads fewer