build.shader-scene-prewarm-heavy
Since 0.6
a scene's predicted shader pre-warm (pipeline count times the measured cost of one) is over 400 ms on the reference machine, so its load would hitch
| Severity | warning |
Meaning
a scene's predicted shader pre-warm (pipeline count times the measured cost of one) is over 400 ms on the reference machine, so its load would hitch
Fix
use fewer shader families in the scene, or split the scene so each loads fewer