# build.shader-scene-prewarm-heavy

> Talos 0.7 · Since 0.6

a scene's predicted shader pre-warm (pipeline count times the measured cost of one) is over 400 ms on the reference machine, so its load would hitch

| | |
|---|---|
| Severity | `warning` |

## Meaning

a scene's predicted shader pre-warm (pipeline count times the measured cost of one) is over 400 ms on the reference machine, so its load would hitch

## Fix

use fewer shader families in the scene, or split the scene so each loads fewer
