terrain/road-buried
Since 0.7
a stretch of road (its centre, its edges and the footprint of each wall outside gapsAt, probed every 2 m) is more than 0.1 m under the terrain's ground: a car there drives into the hill and wedges, or over a buried wall; the finding gives sFrom and sTo along the road, the worst line, overWallTop and the terrain cell
| Severity | warning |
| Source | terrain-critic |
| Offers a fix patch | yes |
What to do
a road carves the ground under it at load unless its file says terrain.mode none (remove that, or use flatten), or names another terrain in terrain.entity; a cut deeper than about 40 m ends in a step, so raise the road there or lower the ground with a terrain op
Components it can refuse
Since / changed
See the version chips above and what changed.