play/timeout
Since 0.6
the run spent its simulated time budget before reaching every goal
| Severity | error |
| Source | playtester |
| Offers a fix patch | no |
What to do
the bot was still getting nearer when the time ran out (it stops early when it is not), and the finding says about how many seconds the rest needs: pass that as timeout, or play the rest alone with goals: [id] and from: a goal or entity id
Components it can refuse
Since / changed
See the version chips above and what changed.