Talos docs

play/player-script-error

Since 0.6

the player's own behaviour threw or overran its budget during the run; when the engine disabled it and it is what moves the player (input script), the player's behaviour died and the player cannot move, so the playtest stops there

Plain text
Severityerror
Sourceplaytester
Offers a fix patchno

What to do

fix the error the finding quotes (a handle kept in state for an entity that was despawned: check entity.alive), then play again; feel probes and goals after it were not judged

Components it can refuse

Since / changed

See the version chips above and what changed.