Talos docs

light-directional-horizontal

Since 0.7

Every directional light in the scene lies within 5 degrees of the horizon (none points further down). A light travels along its local -Z, so an identity rotation is level: floors and ground get only sky light and look flat and washed out. Fix: tilt the light 30-60 degrees down (e.g. "rotation": [-0.4769, 0.2086, 0, 0.8538], about 55 degrees), or set meta.environment.sky.sunFromSky. Silent outside a project, when sunFromSky is true, and for lights of zero intensity. Warning: see SEVERITY.

Plain text
Severitywarning
Sourcecontract
Offers a fix patchno

Messages

The message opens with the code; <…> stands for a value.

  • directional light "<…>" is <…> degrees from the horizon (a light travels along its local -Z, so an identity rotation is level), so floors and ground get only sky light and look flat and washed out; tilt it 30-60 degrees down, e.g. "rotation": [-0.4769, 0.2086, 0, 0.8538] (about 55 degrees), or set meta.environment.sky.sunFromSky to let the sky aim it

Where it points

  • /entities/<n>/transform/rotation

Components it can refuse

Since / changed

See the version chips above and what changed.