feel/roll-mismatch
Since 0.6
a ball moving along the ground spun against its travel (backwards, about the wrong axis, or under 30% of the rolling rate) in over half the stretches judged
| Severity | warning |
| Source | feel |
| Offers a fix patch | no |
What to do
spin it about ground normal × velocity by distance ÷ radius each tick: rollFromMotion(displacement, radius), the path behavior's roll option, or a dynamic sphere; the finding gives the spin seen and the rolling one
Since / changed
See the version chips above and what changed.