Talos docs

feel/response-dead

Since 0.7

pressing a gameplay action changed nothing in half a second: no bus event, animator state, pose, velocity or camera answered it (interact and use are not judged)

Plain text
Severitywarning
Sourcefeel
Offers a fix patchno

What to do

check a behaviour reads the action (ctx.input.pressed or held, exact name) in the gameplay context, and that no other context or modal owns the input; a button meant to do nothing can be removed from the map

Components it can refuse

Since / changed

See the version chips above and what changed.