feel/audio-silent
Since 0.6
not one voice started: the player jumped or reached goals, or 30 s went by, in silence
| Severity | warning |
| Source | feel |
| Offers a fix patch | no |
What to do
add sound assets and play them on gameplay events: ctx.audio.play on jump, land, collect and goal (explain.api audio)
Since / changed
See the version chips above and what changed.