feel/anim-no-air-state
Since 0.6
the character left the ground and the animator kept its grounded state: no jump or fall pose
| Severity | warning |
| Source | feel |
| Offers a fix patch | no |
What to do
add a jump or fall state and enter it on the controller's jump event (a state named jump is entered automatically), and leave it on land
Components it can refuse
Since / changed
See the version chips above and what changed.