Talos docs

feel/anim-no-air-state

Since 0.6

the character left the ground and the animator kept its grounded state: no jump or fall pose

Plain text
Severitywarning
Sourcefeel
Offers a fix patchno

What to do

add a jump or fall state and enter it on the controller's jump event (a state named jump is entered automatically), and leave it on land

Components it can refuse

Since / changed

See the version chips above and what changed.