Talos docs

collider-detail-ignored

Since 0.6

A collider.detail sits where nothing reads it: on a box, sphere or capsule, or on a trimesh whose entity is not a dynamic body (static and kinematic trimeshes are always exact). Warning: see SEVERITY.

Plain text
Severitywarning
Sourcecontract
Offers a fix patchno

Messages

The message opens with the code; <…> stands for a value.

  • collider.detail "<…>" is ignored on a <…> body; a static or kinematic trimesh is always exact, because the navmesh and the character controller are built from it
  • collider.detail "<…>" is ignored on a <…> collider; only a trimesh is simplified

Components it can refuse

Since / changed

See the version chips above and what changed.