collider-detail-ignored
Since 0.6
A collider.detail sits where nothing reads it: on a box, sphere or capsule, or on a trimesh whose entity is not a dynamic body (static and kinematic trimeshes are always exact). Warning: see SEVERITY.
| Severity | warning |
| Source | contract |
| Offers a fix patch | no |
Messages
The message opens with the code; <…> stands for a value.
collider.detail "<…>" is ignored on a <…> body; a static or kinematic trimesh is always exact, because the navmesh and the character controller are built from itcollider.detail "<…>" is ignored on a <…> collider; only a trimesh is simplified
Components it can refuse
Since / changed
See the version chips above and what changed.