Talos docs

SpringChain

Since 0.7

One chain of bones swung by springs.

Plain text

Fields

FieldTypeRequiredDefaultAllowed valuesDescription
namestringnochain<N>A label for messages. Default chain<N>, N the chain's place in the list.
rootstringnoThe first bone of the chain, by the rig's own name. With tip, the chain is the path from root down to tip; alone, a chain of one bone. Give root (with or without tip) or joints, not both.
tipstringnoThe last bone of the chain: a descendant of root.
jointsstring[]noThe bones of the chain, root first, each the child of the one before. The other way to say root and tip.
stiffnessnumberno40Pull back towards the animated pose, 0 to 100000, in 1/s². 0 is a limp rope, about 40 a ponytail, about 200 stiff. Default 40.
dampingnumberno2Speed lost per second, 0 to 1000. 0 swings for ever; about 2 settles in a second or two. Default 2.
gravityVec3no[0,-9.81,0]Acceleration in world space, m/s². Default [0, -9.81, 0]. Each number is finite.
radiusnumberno0Collision radius of the chain's tail points, metres, 0 to 10. Default 0.
tailVec3no[0Where the end of the last bone is, in that bone's own space. Default [0, 0, 0]: the last bone is extended by its own length.

See also