Talos docs

SceneRender

Since 0.6Changed in 0.7
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Fields

FieldTypeRequiredDefaultAllowed valuesDescription
styleRenderStylenodefault, retroStarting point for every field below. default: pbr, linear, agx, exposure 1, scale 1, fxaa. retro: vertex, nearest, none, exposure 1, scale 0.5, off: a late-1990s 3D look.
shadingRenderShadingnopbr, unlit, vertex, toonShading of every lit material that does not set its own (a material file's shading). Unlit and toon materials keep theirs.
filterRenderFilternolinear, nearest, three-pointTexture filter of every material that does not set its own. linear keeps what each model's sampler says.
tonemapRenderTonemapnoaces, neutral, none, agx, agx-punchy, unreal-filmicaces (filmic), neutral (Khronos PBR Neutral: mid tones unchanged), none (clamp), agx, agx-punchy or unreal-filmic. Absent: agx-punchy (retro: none). The standard renderer draws unreal-filmic as aces, with one note.
exposurenumbernoMultiplier on lit light before the tonemapper, more than 0 and at most 64. Unlit surfaces ignore it.
scalenumbernoDraw the scene at this fraction of the output size, 0.1..1, and scale it up with nearest filtering: big square pixels. The UI stays sharp.
antiAliasingRenderAntiAliasingnofxaa, offfxaa or off.
bloomRenderBloomnoOptional bloom of the HDR scene before the tonemap, standard renderer only (HD has its own post). Absent: off, and frames are unchanged.
aoRenderAonoOptional contact ambient occlusion from the depth buffer, standard renderer only (HD has its own). Absent: off, and frames are unchanged.
screenEffectsRenderScreenEffect[]noFull-screen effects, run in order: each is a kind: post shader that runs before or after the tonemap by its own slot. Standard renderer only. Absent or empty: none, and frames are unchanged.
exposureModeRenderExposureModenomanual, automanual: exposure is the camera's exposure. auto: HD meters every frame and adapts to it like an eye, so shadowed and sunlit views both read; exposure then shifts the metered exposure, brightening it above 1 and darkening it below. Absent: auto in HD unless the scene sets exposure or the retro style, which keep manual. The standard renderer has no meter and draws manual.
exposureAdaptationRenderExposureAdaptationnoHD only: how far auto exposure brightens a dark scene (a forest interior metered all the way to mid-grey reads bright and flat). Below referenceEv100 the scene is brightened strength of the way. Absent: 0.6 of the way for a scene that leaves exposure to the engine (no exposure, exposureMode or retro style), full adaptation otherwise. Ignored by the standard renderer, which has no meter, and by exposureMode: manual.
lookRenderLooknoColour grade: a look preset (natural, cinematic, bright-day, overcast, night, stylised) and overrides (contrast, saturation, temperatureK, tint, shadowsLift, vignette). Both renderers. Absent: no grade.

See also