SceneMeta
Since 0.6Changed in 0.7
Fields
| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
name | string | yes | |||
genre | Genre | yes | third-person, first-person, racing, platformer, top-down, side-scroller, puzzle, sandbox | ||
bounds | Aabb | yes | |||
gravity | Vec3 | no | World gravity, m/s². Absent: the project's physics.gravity (argus.project.json), else [0, -9.81, 0]. A scene that sets it overrides the project's. | ||
budgets | SceneBudgets | yes | |||
environment | SceneEnvironment | yes | |||
strings | object | yes | |||
input | SceneInput | no | |||
players | ScenePlayers | no | Couch co-op: up to four local players, each on their own device and each driving their own entity. | ||
audio | SceneAudio | no | |||
hud | object | no | |||
ui | SceneUi | no | |||
nav | SceneNav | no | |||
physics | ScenePhysics | no | |||
render | SceneRender | no | |||
outliner | SceneOutliner | no | |||
layers | LayerDef[] | no | A standalone scene's layer table (a scene in no project); a scene in a project takes the project's layers and may not declare its own. Absent: the one layer "default". | ||
shots | ShotTimeline | no | Cinematic camera shots: a timeline of paths, orbits, follows and holds with cuts and blends, on sim time. Absent: the scene camera is the view. A shot list beats the scene's cameras, as a script rig does. |