PickHit
Since 0.7
What ctx.camera.pick answers: a {@link Hit}, whose entity is null for the ground-plane fallback.
Signature
export interface PickHit extends Omit<Hit, "entity"> {
/** The entity the ray hit; `null` when it met the `ground` plane instead of a collider. */
entity: EntityHandle | null
}
Import: import type { PickHit } from "@argus/api"
Members
| Member | Signature | Description |
|---|---|---|
entity | entity: EntityHandle | null | The entity the ray hit; null when it met the ground plane instead of a collider. |
Example
The tested fixture fixtures/host/door.ts.
import type { Behavior } from "@argus/api"
// docs/API.md, "Joints": a door on a hinge that swings open while the player is near and closes
// behind them. Typechecked by packages/api's tests.
export default {
update(ctx) {
const player = ctx.world.find("player")
const near = player !== null && ctx.entity.distanceTo(player) < 2
ctx.joint?.setMotor(near ? Math.PI / 2 : 0, { mode: "position", maxForce: 200 })
},
} satisfies Behavior