JOIN_STRINGS
Since 0.7
The default text.
A game overrides any of it with the strings option or a join.* key of its own meta.strings.
Signature
export const JOIN_STRINGS: Readonly<Record<string, string>> = Object.freeze({
"join.title": "Players",
"join.hint": "Press A / Return to join. Press again when ready. East / Back leaves.",
"join.slot": "Player {n}",
"join.empty": "Press A / Return to join",
"join.joined": "Joined: press A / Return when ready",
"join.ready": "Ready",
"join.unplugged": "Controller unplugged",
"join.countdown": "Starting in {n}",
"join.device.keyboard": "Keyboard",
"join.device.keyboard-left": "Keyboard (left half)",
"join.device.keyboard-right": "Keyboard (right half)",
"join.device.pad": "Pad {n}",
"join.device.all": "Keyboard and pads",
"join.device.none": "",
})
Import: import { JOIN_STRINGS } from "@argus/gameplay"