Talos docs

JOIN_STRINGS

Since 0.7

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A game overrides any of it with the strings option or a join.* key of its own meta.strings.

Signature

export const JOIN_STRINGS: Readonly<Record<string, string>> = Object.freeze({
  "join.title": "Players",
  "join.hint": "Press A / Return to join. Press again when ready. East / Back leaves.",
  "join.slot": "Player {n}",
  "join.empty": "Press A / Return to join",
  "join.joined": "Joined: press A / Return when ready",
  "join.ready": "Ready",
  "join.unplugged": "Controller unplugged",
  "join.countdown": "Starting in {n}",
  "join.device.keyboard": "Keyboard",
  "join.device.keyboard-left": "Keyboard (left half)",
  "join.device.keyboard-right": "Keyboard (right half)",
  "join.device.pad": "Pad {n}",
  "join.device.all": "Keyboard and pads",
  "join.device.none": "",
})

Import: import { JOIN_STRINGS } from "@argus/gameplay"