HudFieldOptions
Since 0.7
How one stock-HUD field reads (ctx.hud.set(field, value, options)).
It applies from then on, until the field is set with options again. A scene's own meta.hud spec for the field wins over all three.
Signature
export interface HudFieldOptions {
/** The label shown before the value, in place of the field's name ("Speed"). */
label?: string
/** Shown after a number ("km/h"). */
unit?: string
/** Fixed fractional digits for a number, a whole number 0..6 (the timer's tenths by default). */
decimals?: number
}
Import: import type { HudFieldOptions } from "@argus/api"
Members
| Member | Signature | Description |
|---|---|---|
label | label?: string | The label shown before the value, in place of the field's name ("Speed"). |
unit | unit?: string | Shown after a number ("km/h"). |
decimals | decimals?: number | Fixed fractional digits for a number, a whole number 0..6 (the timer's tenths by default). |
Example
The tested fixture fixtures/app/noisy.ts.
import type { Behavior } from "@argus/api"
// Calls into the Ctx surfaces this build records but does not yet act on: particles, HUD and
// labels. `tests/queues.rs` runs it to prove those recordings are bounded — a queue nobody
// drains has to be emptied each frame, or a behavior that emits every tick leaks.
export default {
init(ctx) {
ctx.state.ticks = 0
},
update(ctx) {
const n = (ctx.state.ticks as number) + 1
ctx.state.ticks = n
ctx.particles.emit("dust", ctx.entity.position, { rate: 4 })
ctx.hud.set("score", n)
ctx.labels.set("here", "goal.hazard", ctx.entity.position)
// A sound no asset registers: the one call above that the engine really cannot act on, so
// `unwired` has something non-zero for the HTTP test to compare against.
ctx.audio.play("no-such-sound")
},
} satisfies Behavior