Hit
Since 0.6Changed in 0.7
Result of a raycast or shape cast.
A cast that hits nothing answers null, never undefined.
Signature
export interface Hit {
/** The entity whose collider was hit. */
entity: EntityHandle
/** Where the cast met it, world space, metres. */
point: Vec3
/** The surface normal at `point`. */
normal: Vec3
/** From the ray's `from` (or the shape's start) to the hit, in metres: `dir` is normalised first, so this is a length, not a multiple of `dir`. */
distance: number
/** Present only when the hit was on an instanced mesh: the stable id of the instance hit (see {@link Instances}). Absent for every other hit. */
instance?: number
}
Import: import type { Hit } from "@argus/api"
Members
| Member | Signature | Description |
|---|---|---|
entity | entity: EntityHandle | The entity whose collider was hit. |
point | point: Vec3 | Where the cast met it, world space, metres. |
normal | normal: Vec3 | The surface normal at point. |
distance | distance: number | From the ray's from (or the shape's start) to the hit, in metres: dir is normalised first, so this is a length, not a multiple of dir. |
instance | instance?: number | Present only when the hit was on an instanced mesh: the stable id of the instance hit (see {@link Instances}). Absent for every other hit. |
Example
The tested fixture fixtures/host/door.ts.
import type { Behavior } from "@argus/api"
// docs/API.md, "Joints": a door on a hinge that swings open while the player is near and closes
// behind them. Typechecked by packages/api's tests.
export default {
update(ctx) {
const player = ctx.world.find("player")
const near = player !== null && ctx.entity.distanceTo(player) < 2
ctx.joint?.setMotor(near ? Math.PI / 2 : 0, { mode: "position", maxForce: 200 })
},
} satisfies Behavior