Talos docs

CameraPickOptions

Since 0.7

Options for ctx.camera.pick: the raycast options, plus the view, a range and a ground plane.

Plain text

Signature

export interface CameraPickOptions extends CastOptions {
  /** The view whose cell `x`, `y` are in, 1 to 4. Default 1. */
  view?: number
  /** Furthest hit, metres along the ray. Default unlimited. */
  max?: number
  /** Height of a plane y = `ground` that answers when no collider is hit. */
  ground?: number
}

Import: import type { CameraPickOptions } from "@argus/api"

Members

MemberSignatureDescription
viewview?: numberThe view whose cell x, y are in, 1 to 4. Default 1.
maxmax?: numberFurthest hit, metres along the ray. Default unlimited.
groundground?: numberHeight of a plane y = ground that answers when no collider is hit.

Example

The tested fixture fixtures/host/door.ts.

import type { Behavior } from "@argus/api"
// docs/API.md, "Joints": a door on a hinge that swings open while the player is near and closes
// behind them. Typechecked by packages/api's tests.
export default {
  update(ctx) {
    const player = ctx.world.find("player")
    const near = player !== null && ctx.entity.distanceTo(player) < 2
    ctx.joint?.setMotor(near ? Math.PI / 2 : 0, { mode: "position", maxForce: 200 })
  },
} satisfies Behavior