Talos docs

render.hd.pass-point-skipped

Since 0.6

a kind: pass escape-hatch shader at afterOpaque or beforeTonemap is not run on HD (its HDR image is inside HD's post chain); said once

Plain text
Severitywarning

Meaning

a kind: pass escape-hatch shader at afterOpaque or beforeTonemap is not run on HD (its HDR image is inside HD's post chain); said once

Fix

move the pass to afterTonemap or overlay, or write it as a kind: post screen effect (slot: beforeTonemap), which HD runs