render.hd.pass-point-skipped
Since 0.6
a kind: pass escape-hatch shader at afterOpaque or beforeTonemap is not run on HD (its HDR image is inside HD's post chain); said once
| Severity | warning |
Meaning
a kind: pass escape-hatch shader at afterOpaque or beforeTonemap is not run on HD (its HDR image is inside HD's post chain); said once
Fix
move the pass to afterTonemap or overlay, or write it as a kind: post screen effect (slot: beforeTonemap), which HD runs