render.hd.horizon_map_unavailable
Since 0.7
the device allows fewer than 18 sampled textures per shader stage, so HD leaves out the terrain horizon map: terrain casts no shadow past the sun's shadow distance and valleys get the open sky's light
| Severity | warning |
Meaning
the device allows fewer than 18 sampled textures per shader stage, so HD leaves out the terrain horizon map: terrain casts no shadow past the sun's shadow distance and valleys get the open sky's light
Fix
nothing to fix in the game; run on a GPU with the usual desktop limits to see it