Talos docs

render.hd.horizon_map_unavailable

Since 0.7

the device allows fewer than 18 sampled textures per shader stage, so HD leaves out the terrain horizon map: terrain casts no shadow past the sun's shadow distance and valleys get the open sky's light

Plain text
Severitywarning

Meaning

the device allows fewer than 18 sampled textures per shader stage, so HD leaves out the terrain horizon map: terrain casts no shadow past the sun's shadow distance and valleys get the open sky's light

Fix

nothing to fix in the game; run on a GPU with the usual desktop limits to see it