Talos docs

render.hd.cloud_shadow_unavailable

Since 0.6

the device allows fewer than 17 sampled textures per shader stage, so the HD cloud layer draws but casts no shadow on the ground, the fog or the particles

Plain text
Severitywarning

Meaning

the device allows fewer than 17 sampled textures per shader stage, so the HD cloud layer draws but casts no shadow on the ground, the fog or the particles

Fix

nothing to fix in the game; run on a GPU with the usual desktop limits to see cloud shadows