Talos docs

build.shader-hd-partial

Since 0.6

an HD project's export packs a user shader that HD's G-buffer pass draws, with paths still on the fallback: the line names the shader and what is pending (the same words as the runtime code render.hd.user-shader-partial): per-entity floats, transmission, tonemap: off on unlit. A family HD cannot draw at all is not a warning: the export is refused (project-invalid) naming the material, the shader and why

Plain text
Severitywarning

Meaning

an HD project's export packs a user shader that HD's G-buffer pass draws, with paths still on the fallback: the line names the shader and what is pending (the same words as the runtime code render.hd.user-shader-partial): per-entity floats, transmission, tonemap: off on unlit. A family HD cannot draw at all is not a warning: the export is refused (project-invalid) naming the material, the shader and why

Fix

nothing to fix if the fallback in those paths is acceptable; or switch render.profile to standard