RenderAo
Since 0.7
Optional contact ambient occlusion on the standard renderer: darkens the scene where surfaces meet (a prop on the ground, a wall's foot, a kart over the road), from the depth buffer.
Fields
| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
enabled | boolean | no | Default true when the block is present. | ||
strength | number | no | 0 | How dark a fully occluded contact gets, 0..1 (0 off, 1 black). Default 0.6. | |
radius | number | no | 0 | How far a surface reaches to occlude another, metres, 0.05..4. Default 0.8. | |
fadeEnd | number | no | 120 | Distance in metres where it has faded out (from three quarters of it), 5..1000. Default 120. |