Talos docs

springBones

Since 0.7

Secondary motion for this entity's animated model: chosen bones swing on springs after the animation, with gravity, damping and colliders.

Plain text

Needs an animator on the same entity. Bones are found by name when the scene loads; one the rig does not have is reported as spring-bone-unknown and its chain is left out. Drag is folded into damping. Known limit: attachments (attach) and sockets follow the animated pose, not the springs. See docs/SPRINGS.md.

Use it in a scene entity's components list as { "type": "springBones", … }. The contract writes the fields flat and refuses unknown keys.

Fields

FieldTypeRequiredDefaultAllowed valuesDescription
chainsSpringChain[]yesChains of bones swung by springs: hair, a tail, a cape. A bone is in at most one chain.
collidersSpringCollider[]noShapes that follow bones and that every chain on this entity stays outside of.