Shot
Since 0.6
One shot of a timeline: a move, where it looks, a field of view, and how it blends in from the previous shot.
Fields
| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
name | string | no | For logs and reports. | ||
duration | number | yes | Seconds of sim time, above 0. | ||
move | ShotMove | yes | How the eye moves during the shot: hold, path, orbit or follow. | ||
look | ShotPoint | no | Where the camera looks. Absent: an orbit looks at its centre, a follow at the entity, a path along its direction of travel, a hold along -Z. | ||
fov | number | no | Vertical field of view in degrees for the whole shot. Absent: the scene camera's. | ||
blendIn | CameraBlend | no | How the view arrives from the previous shot's last pose: the shot's own move is already playing underneath while the view slides. Absent: a cut. |