Talos docs

RenderBloom

Since 0.6

Optional bloom on the standard renderer: a soft glow around bright pixels (emissive surfaces, the sun on metal).

Plain text

Absent or enabled: false draws exactly the frame without bloom. The HD renderer ignores it.

Fields

FieldTypeRequiredDefaultAllowed valuesDescription
enabledbooleannoDefault true when the block is present.
strengthnumberno0Mix weight of the glow, 0..1: the scene keeps the rest, so energy is conserved. Default 0.06.
radiusnumberno0How far the glow reaches, 0..1 (3 to 6 mip levels). Default 0.5.