AnimatorPlayOptions
Since 0.6
How a one-shot started by {@link Animator.play} leaves.
Every field mirrors once on a scene state.
Signature
export interface AnimatorPlayOptions {
/** The state entered when the clip ends. Default: the state that was playing before. */
then?: string
/** Seconds to blend in. Default: the blend of the transition that reaches the state, else 0.2. */
blend?: number
/** Seconds before the clip's last frame the hand-over starts, and how long it blends. Default 0.2. */
blendOut?: number
/** The states that may cut it short. Default: any. `[]`: none — it always plays to the end. */
interrupt?: string[]
/** The bus event raised when it ends. Default `"animation-end"`. */
event?: string
}
Import: import type { AnimatorPlayOptions } from "@argus/api"
Members
| Member | Signature | Description |
|---|---|---|
then | then?: string | The state entered when the clip ends. Default: the state that was playing before. |
blend | blend?: number | Seconds to blend in. Default: the blend of the transition that reaches the state, else 0.2. |
blendOut | blendOut?: number | Seconds before the clip's last frame the hand-over starts, and how long it blends. Default 0.2. |
interrupt | interrupt?: string[] | The states that may cut it short. Default: any. []: none — it always plays to the end. |
event | event?: string | The bus event raised when it ends. Default "animation-end". |
Example
The tested fixture fixtures/app/agent.ts.
import type { Behavior } from "@argus/api"
// Sends a nav agent to `props.target` once, then reports arrival through ctx.state so the
// test can read it without polling the crowd directly.
export default {
init(ctx) {
ctx.state.arrived = false
ctx.nav?.goTo(ctx.props.target as [number, number, number])
},
update(ctx) {
if (ctx.nav?.arrived) ctx.state.arrived = true
},
} satisfies Behavior