play/player-script-error
Since 0.6
the player's own behaviour threw or overran its budget during the run; when the engine disabled it and it is what moves the player (input script), the player's behaviour died and the player cannot move, so the playtest stops there
| Severity | error |
| Source | playtester |
| Offers a fix patch | no |
What to do
fix the error the finding quotes (a handle kept in state for an entity that was despawned: check entity.alive), then play again; feel probes and goals after it were not judged
Components it can refuse
Since / changed
See the version chips above and what changed.