ProjectRender
Since 0.6
Renderer settings for the whole project.
Fields
| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
profile | string | no | Which renderer the game runs on: standard (the default when absent) or hd, the high-definition renderer. Scenes are identical either way; export picks the engine build from it. | ||
backend | string | no | Which graphics API the game forces: auto (the default when absent: the engine's own per-platform policy), vulkan or dx12 (Windows only). A forced backend that cannot start is an error, never a silent fallback. The WGPU_BACKEND environment variable overrides it. | ||
quality | ProjectRenderQuality | no | |||
shaders | ProjectRenderShaders | no | User shader settings: the escape-hatch switch and raised cost caps. |