audio
Since 0.6
Use it in a scene entity's components list as { "type": "audio", … }. The contract writes the fields flat and refuses unknown keys.
Fields
| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
asset | string | yes | |||
spatial | boolean | yes | |||
loop | boolean | yes | |||
volume | number | yes | |||
autoplay | boolean | no | |||
range | number | no |
Rules that can refuse it
asset-builtin-unknownaudio-bus-unknownaudio-loops-stackedaudio-missing-fileaudio-orphanfeel/audio-nonefeel/audio-unplayableproject-default-invalid
Example
From the contract's tested fixture fixtures/contract/full20/scene.json#speaker.
{
"type": "audio",
"asset": "ambience",
"spatial": true,
"loop": true,
"volume": 0.4,
"autoplay": true,
"range": 12
}