A playful brass teapot go-kart, preview
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About

A playful brass teapot go-kart.

kind: karttheme: cartoon world

How it was made

AI generated Reviewed by Talos
“a playful stylized arcade go-kart made from a polished brass teapot: the spout is the exhaust puffing a little steam, the lid is the driver's hatch, wheels are teacups on saucers, a sugar-cube seat, gold and cream with soft blue trim, clean shapes, game-ready, no driver, no text or logos”
Generator
3D generator · P2-20260801
Seed
0
Generated
2026-10-03
Generation cost
0 credits
Generate a variationThe prompt and model travel with the file, so anyone can see how it was made.

Asset gate: the engine's own report, passed

  • glb unreadablereadable GLB (a self-contained binary GLB)
  • no triangles51,643 triangles (at least 1 triangle)
  • size off target1.900 m longest axis (1.9 m within 5%)
  • pivot not base centremin y 0.0000 m, x/z centre (0.000, 0.000) m (min y within 1 mm of 0, x/z centre within 0.019 m)
  • tri budget unreachable51,643 triangles, 3.3% over the budget (provider tolerance, kept as supplied) (budget 50,000)
  • decimation too lossynot decimated (profile rule) (error at most 0.05)
  • lod missingnone made: the hd profile draws virtual geometry from the master (no levels of detail for hd)
  • collider missinghulls: fill ratio 0.20 under 0.5 and the lowest level has 51643 triangles, over the trimesh limit 1500 (a collider chosen from the fill ratio)
  • texture over caplargest 2048 px (longest side at most 4096 px)
  • texture missing3 images, all present (every referenced image has data)
  • pbr base colour rangeluminance 143 to 143 (average luminance 30 to 240)
  • pbr metallic range13% mid-range at worst (factor in [0, 1], at most 30% of texels between 64 and 191)
  • pbr roughness rangelowest average roughness 0.25 (factor in [0, 1], average at least 0.05)
  • pbr normal map invalidnormal maps average to flat (average red and green within 32 of 128, blue at least 192)
  • thumbnail empty24.5% of pixels covered (at least 2% covered)
  • shading normals broken0.40% of the surface with broken shading (7591 sliver triangles ignored) (at most 2% of the surface (and of triangles with zero or NaN normals) with broken shading)
  • floating part52 connected parts, none floating (every part within 0.019 m of another (1% of the size))
  • node names lost1 node kept (every input mesh node name present in the output)
  • uv distortionnot decimated (at most 5% of the surface with a base colour more than 40 levels off the master's)

Details

Type
3D model
Triangles
51,643
Size
1.9 m longest side
Style
stylized pbr
Texture memory
64 MB
Gate
Passed 19 of 19 checks
Works with
Talos 0.7 and later
Published
2026-10-03

Versions

  1. 1.0Latest2026-10-03 · Talos 0.7+
    Published to the shared library.

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